![]() ![]() Finally today that merge request was deemed ready and merged.īy default Warzone 2100 is still using an OpenGL 3.0+ core profile but with fall-back for OpenGL 2.1 compatibility. Also fun is a new adaptive vsync option where supported too. The graphics back-end is made configurable via an option in the game's options area. ![]() Since August of 2019 has been this merge request working on the game's graphics code and adding the Vulkan back-end as well as initial support for OpenGL ES 2.0/3.0. The open-source Warzone 2100 game not only has a Vulkan back-end that was merged today but also OpenGL ES 2.0/3.0 support for those wanting to relive this late 90's computer game on mobile/embedded devices having only GLES drivers. Warzone 2100 as the real-time strategy/tactics game that first premiered in 1999 before becoming open-source in 2004 and then fully open-source with game data in 2008 is now evolving in 2020 with Vulkan graphics support. ![]()
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